Sunday, May 29, 2005

The Importance of Being Unique

I take it as my personal mission in every film I make to make every
experience as unique as possible. From the story to the directing. This
however is not easy. Sometimes you get caught up in what your doing and
forget all about this.

Being unique is what makes you un-cliché and non-generic. It makes what
you're seeing feel individualized. For example say you're filming a guy
sitting watching TV, if he just sits there then that is not only boring but
very unoriginal. Why not have him be doing something, maybe he's building a
fort with his pretzels, maybe he's checking out the neighbor who is washing
her car. Or just simply eating something would make it better than just
sitting there watching.

This uniqueness makes the experience much more enjoyable for the audience,
it also makes it more memorable.

Wednesday, May 18, 2005

Greatest book on directing Actors ever.


Directing Actors: Creating Memorable Performances for Film & Television
by Judith Weston

I've read lots of books on directing, this book is completely different from the rest because she actually tells you how to do it in a practical way. Its a must read for directors. This is my secret weapon, the book I wish no one else would read so only I would know what it says.

Tims Rules Of Film

I started this list a long time ago it hasn't been updated in a while, so
I'm going to post what I have and update it as I go. I have to admit I used
to be real protective of this information, basically its a list of random
tips for myself, or notes about filmmaking...

TIMS RULES OF FILM:

-Good opening sets the mood of the film - like 007.

-When in a room or area with people in in BG when the camera is more than
5ft away people must walk between camera and subject, otherwise it will feel
stagey.

-Cut only when you have to.

-Cutting is more free when action increases.

-Remember the character (actor) is the subject, don't cut to shots of other
stuff... Like holding a book, unless its very important or absolutely
necessary.

-Do storyboards but be prepared to throw them away.

-Think through every single moment, every second, exactly what will happen
in the film before you begin.

-Proper casting is HUGE.

-Make sure your talent is well informed, they need to know exactly what is
going on, tell them this is where we are starting, you will do this, we
will finish here. Otherwise they will be insecure and probably ruin your
take by ending too soon or stopping and asking do I need to keep going? or
what do I do now?

-Phrases or concepts seem to be easier for talent to grasp.

-You cant fix a bad actor.

-Know the beginning, middle and end of your film and each scene.

-If you are in doubt about any part of the story it will show.

-No excuse for making the same mistake twice.

-Trust your audience, but pretend they need to be explained everything.

-Don't forget the importance of entrances.

-Keep cameras rolling when doing another take.

-Take talent aside when directing and coach them and befriend them, its
better to direct them in private.

-Earn the trust of your talent, and he will take you anywhere.

-Storyboards are important to show that a lot of thought and attention has
been given this film for the cast and crew.

-Camera movement personally is mandatory on most shots even if its just
small amounts.

-When showing an object of importance a zoom is typical (see MI-2, typical
of Woo)

-The stronger your story the worse it can be made (Blair Witch)

-When building a protagonist and antagonist make sure the final conflict is
directly between them (Cold Mountain) and not with minor characters.

-A cool shot is not necessarily appropriate, example key turning in chamber
(CSI like shot) in Panic Room.

-The stronger and smarter the antagonist the better the protagonist (panic
room)

-Stay in your genre (do what your good at)

-A crew that is willing to try anything is worth more than a professional
crew.

-Directing while camera is rolling is sometimes extremely helpful, its bad
for audio though.

-Directorial style of James Cameron is to have perfectly choreographed shots
so that 2 actions occur at once. (T2)

-Restraint is the key element when shooting.

-The higher the Action the more cutting.

-Dialogue can be shot many ways, sometimes a 2 shot is all you need,
sometimes CU's are key.

-The difference with TV movies and Film movies is the use of CU's. In TV all
is CU's, in Film you work into a CU.

-Combination shots are very effective, hand to face pan/tilt (X-files, T2)

-The moment a logical character acts outside of common sense or logic, that
is the moment the audience disconnects.

-Bad dialogue is always bad.

-Rack focus and shallow depth of field creates a stronger film look.

-Film has a lot to do with showing things differently from what your used to
seeing, yet not.

-If the camera dies, battery dies, you didn't record, whatever, don't cut
them because you'll ruin your momentum, just wait till the take is done and
say that was almost right lets do it again this time...

Editing and Coverage

Less is more.

I used to think that more coverage was better, because it gives you more
freedom with editing etc... However, I now know that this is not true, this
seems to be a myth created by either inexperienced filmmakers or by
know-it-all editors.

In Film every second you are shooting is very expensive, so you want to
relay as much information in the least amount of time, and shots. I spoke
about this before but I'm going into a little more detail now. Studying
"Terminator" actually helped me with this concept a lot. James Cameron has
this stylistic method of showing two actions with one shot. Something
happens in the foreground and something else happens in the background.
Watch the film again and you will see it all the time.

Also studying "Final Destination 2" a movie which I assume is heavily
storyboarded, taught me more about the cinematic language of storytelling (I
know its a cheesy teeny-bopper movie, but I think the suspense worked). I
would recommend this film for studying. I will write more on what I learned
from "Final Destination 2" later. In FD2 I saw that there was only the
exact number of shots needed to tell a story and no more. So my new rule is
less is more. Try to tell it with less and you will end up being more
creative.

Friday, May 13, 2005

Rating System

You know I believe the movie "rating" system is flawed. I'm not referring to
the mpaa rating, I'm referring to the stars system by critics. They judge
every movie by the same system, even though we aren't sure what that system
is, aside from being extremely subjective. Now the truth of the matter is
that not every movie is designed to be a cinematic masterpiece, and this is
where the crux lies. Why would we judge a film that is designed to be
entertaining, on its artistic brilliance?

For example lets say I make the best horror film ever, the kind that had
reports of making people urinate on themselves in the theatre, the kind that
old people are banned from seeing due to the risk of heart attack. Now lets
say everyone loves this movie and it changes the genre for ever, what do you
think the critics would say? They would say 3 stars this movie had no brain,
it was designed just to scare you, blah blah blah. Why are they comparing
the "Godfather" with "28 days later?" hello its a HORROR movie! Why not just
judge it on its genre, why not judge it based on what it was designed to do,
TO BE ENTERTAINING! You know though I think most people are aware of this
and have lost respect for the critics, everyone knows they take themselves
too seriously, like the movie industry made movies just for them to
criticize.

Random Tip

Okay this is a random tip:
When washing dishes, wash the biggest stuff first and you will feel like
you've got more done, and then you will be motivated to do the rest because
you will almost be done.

Thursday, May 12, 2005

Heightening Emotion

Well I've come to a new realization, while working on one of my projects.
Unfortunately it is a mistake I made. Aside from making a film with too
little dialogue, I will expound on this later... I now see a problem that
had been eluding me for quite some time. The film was good, but for some
reason it felt like a trailer, and it felt a bit, contrived perhaps. But
most importantly it felt FLAT. As soon as I realized this it hit me hard.
The film was flat because of my directing. I directed flatness.

Okay let me explain. Lets say you are doing a scene where someone has just
hijacked another characters car. The victim, then is thrown out in typical
movie fashion and he doesn't do much. He kinda stares back in unbelief as
others approach him to see if he is okay. This is okay direction. I think
this would probably pass however... Lets look at what say Michael Bay would
do (one of my favorate directors, he actually did this in "Bad Boys 2"). He
would have the guy thrown out but the guy would be so ticked off he would
fight the guy and cuss at him, and once he's thrown out he would probably
have him throw the finger. Now this would NEVER happen on a Christian film,
but you get the idea. This then charges the scene more with EMOTION, and
heightens the tension. This is of course easier said than done. Because when
you are filming you are not thinking about this kinda thing, until now!

Monday, May 09, 2005

Made the local news paper

This is our most recent project we've been working on, a site specific choreographed dance piece for the city. Check it out here

Some things I will do differently on my next shoot

I have thought more about what I would like to do differently on my next
film.

First I will have playback of every take! Its kinda like watching baseball
with no instant replays... How did we survive without replays?

Second I had a revelation when I was shooting stills with a digital
camera... I realized that since I had digital and I knew that the quantity
of pictures I took didn't matter since it wasn't costing me anything, I took
more pictures but I didn't take as much though as I did when I shot film.
Shooting film I would take great pains to make sure what I was photographing
was perfect because every frame cost money. All that to say that on my next
shoot I will pretend that I am shooting film, and that every second of the
take costs a lot of money, and this I hope will lead me to developing a
habit of filming with economy in mind. This being a characteristic of film.
They typically tell the story in the smallest amount of takes as possible.

Third I will put more emphasis on my storyboards I will try to make them
match the style I discussed earlier which is economy.